![]() ![]() ![]() ![]() That would require some fairly decent tweaks right at the heart of the game, though all still within reason and I don't know if there would be a suitable less accurate mode to run in for the 3ds that might do better. The trouble will probably come with Mario 64 doing quite a bit with floating point numbers, which the 3ds can do more with than the likes of the DS (see many of the issues getting various quake games to run there) but you still don't want to be operating with them as much as Mario 64 does (watching all those videos on A press runs you can see how much it does). The PC stuff means you can probably figure out where to change to sort the controls, saves, and graphics location issues. I saw someone compiled it for Switch earlier but performance was not great which means even more fun for the 3ds. It seems within reason to do, how much work it requires is a different matter.
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